Mirror’s Edge PC Requirements Revealed
[ December 9th, 2008 ] Posted in » Computer Games, Gamming News

Mirror’s Edge is one fine looking game and the addition of physX Effects in PC makes it more amazing. So can you computer run Mirror’s Edge? Answer to most of gamers is “YES“. Mirror’s Edge Developer Fredrik Thylander has confirmed that phsyX Effects are totally optional. Read more to see Minimum System Requirements

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Posted by Fawaz | Leave a Comment

NHL 2K9 Goes Gold, Demo Available

NHL 2009 Goes Gold

2K Sports has announced today their annual hockey game has gone gold and is ready for production. If you can’t wait until the September 9th releases date, downloaded demos are available right now on Xbox Live and Playstation Network. The demo allows for a short three minute period with the Pittsburgh Penguins against the Detroit Red Wings, but I don’t think I need to tell you want team to play as. This is also the very first hockey game being released for the Wii, and it allows you to use the Wii Remote as a hockey stick. Let’s see how that turns out, eh? Full release after the jump.

2K Sports Announces NHL® 2K9 Has Gone Gold

Hockey fans cheer with game now in production and ready to launch on September 9

August 29, 2008 – 2K Sports today announced that the highly anticipated hockey title, NHL 2K9, has gone gold and is now ready for production for Xbox 360® video game and entertainment system from Microsoft, Wii™ home video game system from Nintendo, PLAYSTATION®3 and PlayStation®2 computer entertainment systems. Dedicated fans will enjoy this on-the-ice experience like never before as NHL 2K9 brings the fun back to hockey video games on September 9 in North America.

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Posted by Fawaz on August 30th, 2008 | Leave a Comment

New wireless Guitar Hero controller for the Wii spotted!

New wireless Guitar Hero controller for the Wii spotted
Some guy from Michigan spotted this sweet looking guitar at his local Wal-Mart so he snapped a pic. It’s a mysterious new controller for Guitar Hero for the Wii called the Rage. It may or may not be all the Rage.

No one seems to know anything about it and there’s nothing on Google either, which seems a bit odd since it looks so sweet and all. According to the box, it’s super realistic and this baby even has light-up LEDs on the fretboard. The $54.78 price tag isn’t all that awesome, but it’s different if you’re looking for a new fake guitar.
[Gizmodo]

Posted by Usman on July 20th, 2008 | Leave a Comment

Who’s number one again? The PSP is!

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Can anyone ever be sick of good news? Maybe you guys are tired of hearing how well our beloved handheld is doing in Japan. But we doubt Sony minds the good news, and neither do we. However, we do mind coming up with a new headline for the same good news every single week. Maybe you guys can give us some suggestions in comments …
Week of June 30th-July 6th, 2008:

  • PSP - 56,998 (559)
  • Nintendo DS - 48,540 (1,085)
  • Wii - 41,768 (2,757)
  • PlayStation 3 - 12,458 (1,901)
  • PlayStation 2 - 10,405 (1,363)
  • Xbox 360 - 3,807 (969)

The PSP outsold itself from last week, selling 559 more units. Its big brother, the PlayStation 3, didn’t fare so well — sales fell by almost 2,000 units.

Source

Posted by Usman on July 20th, 2008 | Leave a Comment

Wii MotionPlus

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Nintendo has announced a new Wii Remote accessory that aims to make your 3-D gaming experience even more lifelike. Attaching to the end of the remote, the Wii MotionPlus ($TBA) "allows for more comprehensive tracking of a player’s arm position and orientation, providing players with an unmatched level of precision and immersion. Every slight movement players make with their wrist or arm is rendered identically in real time on the screen, providing a true 1:1 response in their game play." [via]

Posted by Usman on July 15th, 2008 | Leave a Comment

The PSP phone — Comming when?

   PSP_phone_T3-728-75                 Sony_Ericsson_PSP_Phone_Concept-728-75

There have been a few rumoured devices over the years that have got the minds and mouths of the technology community working overtime. The iPhone and the Wii are two such examples.

The Sony PlayStation Portable was introduced to similar fanfare in December 2004, and although its popularity has been average worldwide, that hasn’t stopped legions of fans longing for the day when the PSP phone finally lands on the shelves.

So what’s been said so far, what patents have been filed, what concept art has been produced and above all, how much of it is tosh and gubbins?

Read More …

Posted by Vicky on July 15th, 2008 | Leave a Comment

Xbox cuts price to $299

Looks like after MGS 4 give a bit hit to PS3 and xBox is lacking in sales, Thats why Microsoft corp is set to cut the price of its best selling Xbox 360 pro model to $299 from $3449.

According to Reuters, Microsoft plans to lower the price of the Xbox 360 model with the 20 gigabyte hard drive this weekend before the video game industry’s biggest trade show, E3, taking place next week in Los Angeles.

A price cut has been widely reported by popular video game blogs and technology Web sites. Many posted snapshots of flyers from various retailers advertising the $299 price.

A company spokeswoman said Microsoft has nothing to announce at this time.

Microsoft last cut the price of the Xbox Pro in August, from $399 to $349, prior to the release of "Halo 3" the following month.

A cut to $299 makes the Xbox 360 Pro $100 less than Sony Corp’s PlayStation 3 with a 40 gigabyte hard drive. Microsoft is locked in a three-way competition with Nintendo’s Wii and the PlayStation 3, which comes with a high-definition Blu-ray video player.

Price cuts from Nintendo and Sony seem unlikely. Nintendo’s $249 Wii is still in short supply at many retailers, while Sony has said it aims to turn its video game business profitable this year, making a cut hard to swallow.

 

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Posted by Vicky on July 13th, 2008 | Leave a Comment

Wall.E Blasts from Outer Space into Retail Outlets Nationwide

Experience Huge Variety of Gameplay Across More Than Nine Action-Packed Levels, Enjoy New Storylines and Explore Massive Environments Not Seen in the Film

THQ Inc. today announced WALL.E, the video game based on the highly-anticipated Disney.Pixar film, has shipped into retail outlets throughout North America for Wii, Xbox 360, PLAYSTATION 3, PlayStation 2, PSP, Nintendo DS, Games for Windows, Mac and mobile phones. Developed by Heavy Iron Studios, the game will also be made available worldwide in more than 69 countries including UK, France, Germany, Spain, Italy, Japan and Australia over the coming months. WALL.E is rated E for everyone and is now available for the suggested retail prices of $49.99 (Wii, Xbox 360, PLAYSTATION 3 system), $39.99 (PlayStation 2 system), $29.99 (PSP system, Nintendo DS) and $19.99 (Games for Windows, Mac).

THQ’s long-running and successful relationship with Disney.Pixar has achieved shipments of more than 35 million units worldwide. The launch of WALL.E marks the second installment in the company’s well-established and successful association with Disney.Pixar, which includes rights to create games based on four newly created Disney.Pixar film properties. Last year’s Ratatouille video game was the first property released by THQ under this agreement and was a top performing kids title in 2007.

 

SEE WALL.E HIGH DEF GALLERY

 

For More Product Information.
WALL.E (360)
WALL.E (MB)
WALL.E (NDS)
WALL.E (PC)
WALL.E (PS2)
WALL.E (PS3)
WALL.E (PSP)
WALL.E (WII)

Posted by Usman on June 27th, 2008 | Leave a Comment

Why Konami’s Metal Gear Solid 4 Should Be Multiplatform

So the wishful thinking begins again. You don’t have to wonder why so many Xbox 360 gamers would love Metal Gear Solid 4 to go multiplatform. The series has had a huge success on many platforms from MSX to the Xbox. Konami has made millions of dollars on this franchise but for some bullheaded reason, will not go multiplatform with it’s latest triple A title. Is Hideo Kojima just a Sony fanboy in disguise?

We’ve seen the numbers and not even Kaz Hirai can deny that the Xbox 360 attach rate is dumbfounding. Even on that tiny island called Japan where about 8,000 Xbox 360’s are sold a week, the attach rate is still higher than the hotter selling PS3. So the question here is, what attracts 3rd party developers to consoles? If a console sells well but 3rd party titles collect dust(think Wii), there’s obviously no motivation to spend millions of development dollars on a longshot. In the case of the Xbox 360, pretty much everything sells from 1st to 3rd party. Xbox 360 has 29 games that have sold over 1 million copies worldwide. The Playstation 3 has 4 games that have sold over 1 million copies. 2 of those games are mulitplatform. The Wii has 15 games that have sold over 1 million and half of those are first party titles.

So I ask a question to all of you readers out there: if you became a 3rd party developer today, what systems would you release your first game on? You’d be a fool to say PS3 only, even if you are a fanboy. There is too much money to be made on both platforms; moreso on the Xbox 360. This brings us back to our original issue; what is Konami thinking?

MGS4 has been in development for many years. It’s setup to be the biggest game of 2008 along with Final Fantasy XIII. Konami has spent millions on the game and hopes to move 1 million copies in it’s first week. Looking at the numbers, how do they expect to move 1 million copies when the best PS3 title to date, Uncharted: Drake’s Fortune, has only been able to move 552,000 copies worldwide? Now 552k is a good number for a 3rd party after six weeks, but MGS4 needs bigger numbers. If the masses of PS3 owners who like 3D action games bought 552,000 copies of Uncharted, where are the other 448,000 that are supposed to buy MGS4 but didn’t buy Uncharted?

I’ve read interviews and postings about Kojima that has stated that it’s PS3 exclusive several times. Is that smart business? I can bet that if it also came out on the 360, they could move a million units in less than a month. That’s in addition to whatever they sell on the PS3. By going exclusive with a game like this, they are basically throwing millions of dollars down the drain.

3rd party exclusives are a thing of the past. 3rd party developers need to look out for their best interest. Whatever happened to making the game available to as many gamers as possible? Capcom, From Software, Sega and Namco all went multiplatform and are reaping the rewards. What’s stopping Konami from doing the same? Is it Kojima’s arrogance or Konami’s allegiance to Sony? Only time will tell and as we near the end of 2007, time seems to be running out.

Posted by Usman on June 21st, 2008 | 4 Comments

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